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Old 09-19-2006, 12:15 AM   #1
monfoodoo
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Help on Finger joints

Under the request of a freind at work to do a Ravens Robot(50ish),here is where i,m at.Still in construction ,and while the simple ball and cup joint is used (i know that tehnically they wouldn't cut it as is),but i'm going with it.
My problem is that while he will not be animated,i would like to pose him.Using pivot points on the arm and leg joints works great,but on the fingers is this still the way to go? The finger joints can be the ball and cup or some other type of hinge. I havn't worked that out yet,but will have seperation as shown. Any help will be very welcome. scott
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Old 09-19-2006, 05:02 AM   #2
Dodgy
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If you want to just pose him, Using IK boost is a good way to go for fingers. You switch it on and can pull around any part of the hierarchy and it'll affect the rest. If you don't want a joint to bend in a certain way, set limits/ turn that channel off in the numeric panel and it'll respect them.
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Old 09-19-2006, 05:29 PM   #3
monfoodoo
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thank for the reply.i boned out one finger and it works ok. as you can see the hinges overlay the next joint,i thought it would cause problems.
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