12-12-2006, 03:18 PM
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#1
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Registered User
Join Date: Mar 2006
Location: Wall Twp, NJ
Posts: 39
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Best render farm software for LW?
Suggestions anyone? I'm looking to set up a render farm for use with Lightwave. We're using OSX, and it's likely all the machines on the farm will be Mac G4 machines (may want freedom to go cross platform at some point).
Does anyone have any good or bad experience with Qube, Muster, ScreamerNet or any other software we might consider?
Thanks.
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gfrederickk is offline
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12-12-2006, 04:08 PM
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#2
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No Null
Join Date: Feb 2003
Location: Visby, Sweden
Posts: 163
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Well, I haven't tried that many but the one I wholeheartedly would recommend is Bruce Rayne's RenderFarm Commander.
It gives you automatic node setup (although not on PC-clones) and works like a charm!
Check it out at: http://www.brucerayne.com/renderfarm.html
There is even a free (and limited) version you could try out.
Regards
Thomas
Last edited by Thomas; 12-12-2006 at 04:08 PM.
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Thomas is offline
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12-12-2006, 04:51 PM
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#3
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Grafiks iz us
Join Date: Sep 2003
Location: London, UK
Posts: 690
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Renderfarm Commander is really good. I bought the "hobby" version for $45, which supports up to 8 nodes and it works like a charm. It's a very worthwhile investment - it makes Screamernet usable. Believe me, trying to get it up and running by yourself (with just the tools supplied in the LW box) is next to impossible.
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dsol is offline
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12-12-2006, 05:14 PM
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#4
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Mad Doctor
Join Date: Jan 2004
Location: Santa Margherita Ligure
Posts: 552
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uhm to be honest,
in the last facility where i work we had two dual g5 2.5, and some dual xeon 3 ghz...
we do a renderfarm, but after some test of speed xeon and p4 against g5, we see that the g5 is too slow and too expansive...
we used g5 for editing and producing scene but not for render.
since 4 minutes on dual xeon for a single frame at high res, 23 minutes on dual g5.
i use mac but i'm honest and a renderfarm build with mac computer is too expansive for power producted.
__________________
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pixelinfected is offline
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12-12-2006, 05:29 PM
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#5
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Unregistered Guest
Join Date: Feb 2006
Location: Amsterdam
Posts: 1,009
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I have also Renderfarm Commander and it makes using LWSN a breeze. You can also use it with pc-nodes though that takes a bit more work. I didn't make a real speadtest but I thought I noticed a noticable speed decrease by using Renderfarm Commander against native Layout on the same machine...
A cool, cheap and very handy little program.
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Sarford is offline
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12-12-2006, 08:31 PM
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#6
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Grafiks iz us
Join Date: Sep 2003
Location: London, UK
Posts: 690
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Quote:
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Originally Posted by pixelinfected
uhm to be honest,
in the last facility where i work we had two dual g5 2.5, and some dual xeon 3 ghz...
we do a renderfarm, but after some test of speed xeon and p4 against g5, we see that the g5 is too slow and too expansive...
we used g5 for editing and producing scene but not for render.
since 4 minutes on dual xeon for a single frame at high res, 23 minutes on dual g5.
i use mac but i'm honest and a renderfarm build with mac computer is too expansive for power producted.
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I'm no Mac apologist, but those figures sound rather strange. I've got a mixed setup of Athlon64s and G5s and the G5 is pretty much equivalent, clock for clock, core for core. The G5 seems to be noticably faster on certain things - such as scenes with high poly counts and hypervoxels - and slower on others (GI and radiosity was way slower on some scenes I tested)
Which flavour of Xeon are you comparing it with? the Netburst (Pentium4) version or the new Core version (used by Apple in their MacPros)? The Core version is probably faster than the G5 clock-for-clock.
You're not just a Windows fan trolling in a Mac forum are you? Because that's just... unproductive.  With the Intel switch, it'll all be history soon anyway - at least, once we get our hands on a UB version of lightwave!
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dsol is offline
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12-12-2006, 08:33 PM
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#7
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Grafiks iz us
Join Date: Sep 2003
Location: London, UK
Posts: 690
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Quote:
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Originally Posted by Sarford
I didn't make a real speadtest but I thought I noticed a noticable speed decrease by using Renderfarm Commander against native Layout on the same machine...
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If you're using a machine with more than one CPU, check the number of threads that RFC is using to render on its nodes - you might be rendering using 8 threads on layout and only 1 in screamernet. Hence obvious speed difference.
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dsol is offline
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12-13-2006, 08:06 AM
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#8
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Unregistered Guest
Join Date: Feb 2006
Location: Amsterdam
Posts: 1,009
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Nope, its a single thread machine, a G5 1.8 mHz single core.
It seemed to me that the render times of a relativly simple scene almost doubled (form 1,16 min@frame to 2,40 min@frame).
Ill do some testscenes this week and post the times here.
Anyhow, I'm happy I can batchrender now.
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Sarford is offline
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12-13-2006, 09:29 AM
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#9
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3D Mac Maniac
Join Date: Mar 2003
Location: Boston area
Posts: 1,741
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I use Bruce Rayne's excellent RenderFarm Commander and Jon Baker's excellent ScreamerNet Controller for Mac OS X, depending on what I need at the time. Each has strengths.
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Scazzino is offline
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12-13-2006, 11:12 AM
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#10
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NewTek Mac Developer
Join Date: Jun 2006
Location: San Antonio
Posts: 2,346
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Hi Sarford,
Quote:
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Originally Posted by Sarford
Nope, its a single thread machine, a G5 1.8 mHz single core.
It seemed to me that the render times of a relativly simple scene almost doubled (form 1,16 min@frame to 2,40 min@frame).
Ill do some testscenes this week and post the times here.
Anyhow, I'm happy I can batchrender now.
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I suspect this is an issue with the way OSX handles background tasks. If you open Activity Monitor, LWSN should be taking almost 100% of the CPU time (assuming nothing else is going on). Is that the case?
-Chilton
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Chilton is offline
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12-13-2006, 11:38 PM
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#11
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self flagellating LW monk
Join Date: Feb 2003
Location: east coast
Posts: 1,475
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chilton, in some cases I found even single proc machines, using 2 threads increases render speed. I'd say Sarford needs to check his thread settings in LW. if the thread settings are set higher than 1, it CAN affect render times... regardless of how many processors the machine has.
Last edited by eblu; 12-13-2006 at 11:39 PM.
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eblu is offline
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12-14-2006, 12:58 PM
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#12
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Registered User
Join Date: Mar 2006
Location: Wall Twp, NJ
Posts: 39
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Thanks
I appreciate the help. I'm pleasantly surprised by the strong push for a RFC/ScreamerNet setup. I thought you'd all be pushing me toward Muster or Qube. I'll look into the possibility of a RFC setup.
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gfrederickk is offline
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12-14-2006, 09:24 PM
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#13
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Registered User
Join Date: Aug 2006
Location: Seattle, WA
Posts: 127
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I vote for Bruce Rayne's Renderfarm Commander, hands down the best, easiest solution for managing Mac AND PC nodes from a Mac.
Also Bruce has ALWAYS been there for me whenever I had a question or suggestion when beta testing new versions, he is awesome !
I have no commercial interest with RFC, just an honest review of a product I use daily.
best,
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___mats___ is offline
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12-16-2006, 07:04 PM
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#14
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Unregistered Guest
Join Date: Feb 2006
Location: Amsterdam
Posts: 1,009
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Hi Chilton,
Here are my speed comparisons. Sorry they are a bit late but I had some things to do (like work) 
The same scene was used with the same settings on the same machine. I let them both render three frames in 1024*477 resolution and PLD-9 AA. Only raytraced shadow and MB, no reflection, refraction or transparency. Exporting PSD 32 frames, both to the same directory.
Frame time was consistent with all rendered frames in both cases. Processor useage was almost the same in both cases (layout 90%, LWSN 89,8%).
As you can see, the rendertimes almost double with Renderfarm commander.
regards, Simon
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Sarford is offline
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12-18-2006, 11:04 AM
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#15
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IBA-3DnFX-G
Join Date: May 2005
Location: Richmond, Virginia
Posts: 30
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RenderFarm Commander is great for the Mac
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Sasquatch
Last edited by s4man3; 12-18-2006 at 11:05 AM.
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