12-14-2007, 06:26 PM
|
#1
|
|
Pixel and Poly Pusher
Join Date: Dec 2006
Location: Philadelphia, PA
Posts: 3,828
|
Subpatch video - how to create threads on a bottle / screw
Creating bottle / screw threads using subpatch / subdivision surface modeling -
This video shows how to create the threading you would find on a bottle or a screw using supatch / subdivision surface modeling. The video also demonstrates how to fix a few common problems that may arise during the modeling process. The final lwo model (which is available for download) is composed of all quads.
Application: Lightwave 9.3 / File size: 28.3MB / Length: 17:30
New video
http://www.pixelandpoly.com/video005.html
All of the videos:
http://www.pixelandpoly.com/video.html
enjoy!
Jeff
|
|
JeffrySG is offline
|
|
12-14-2007, 06:49 PM
|
#2
|
|
Banned
Join Date: Dec 2007
Location: b
Posts: 185
|
Nice job... Dont you hate when something you have had work a thousand times decides not to work...
|
|
oldtekerr is offline
|
|
12-14-2007, 06:55 PM
|
#3
|
|
Pixel and Poly Pusher
Join Date: Dec 2006
Location: Philadelphia, PA
Posts: 3,828
|
Totally... I ran through this about four times and never had that happen to me after the solid drill. And actually that that was the first time I had that 2 point poly show up too. But I figured that maybe other people will run into the same thing so I just left in those problems and fixed them on the video. It kind of throws me for a loop when that happens when I'm recording, though! lol
After things like this I have even more respect for all of Proton's videos!
|
|
JeffrySG is offline
|
|
12-14-2007, 07:04 PM
|
#4
|
|
Banned
Join Date: Dec 2007
Location: b
Posts: 185
|
Quote:
|
Originally Posted by JeffrySG
After things like this I have even more respect for all of Proton's videos!
|
Yes me too... He is a machine.
|
|
oldtekerr is offline
|
|
12-14-2007, 08:15 PM
|
#5
|
|
LightWave Zombie
Join Date: Feb 2003
Location: Big Apple
Posts: 3,492
|
This came from a discussion JeffrySG and I had on another forum:
Creating a model with threads using subpatches and all quads:
Click Here to view
|
|
WilliamVaughan is offline
|
|
12-14-2007, 08:53 PM
|
#6
|
|
Pixel and Poly Pusher
Join Date: Dec 2006
Location: Philadelphia, PA
Posts: 3,828
|
Thx for posting that William. (When I asked to see that method I wasn't expecting to see the video within the hour lol!)
I really like that method as well!
|
|
JeffrySG is offline
|
|
12-14-2007, 09:44 PM
|
#7
|
|
LightWave Zombie
Join Date: Feb 2003
Location: Big Apple
Posts: 3,492
|
I get excited by this stuff too easily :P
|
|
WilliamVaughan is offline
|
|
12-15-2007, 12:06 AM
|
#8
|
|
Super Member
Join Date: Mar 2004
Location: Northern New York
Posts: 4,372
|
Excellent videos. I have to admit sub patched threads do look much better, especially for plastic.
Silk
|
|
Silkrooster is offline
|
|
12-15-2007, 04:11 AM
|
#9
|
|
Registered User
Join Date: Apr 2005
Posts: 4,384
|
Thanks Jeff. I enjoyed that. Nice technique.
|
|
Surrealist. is offline
|
|
12-16-2007, 02:27 PM
|
#10
|
|
Super Member
Join Date: Sep 2007
Location: Massachusetts
Posts: 1,134
|
William, my Edge Bevel operation seems to distort my mesh away from base cylindrical shape. (My attempt was a bit more extreme than yours, but it doesn't seem to happen in your video.)
In other words, my newly created polygons don't have parallel normals to the existing ones.
Is this a feature you hid with the subtlety of your threads, or did you minimize it with a carefully chosen number of segments in your mesh?
|
|
Nangleator is online now
|
|
12-16-2007, 02:45 PM
|
#11
|
|
LightWave Zombie
Join Date: Feb 2003
Location: Big Apple
Posts: 3,492
|
Quote:
|
Originally Posted by Nangleator
William, my Edge Bevel operation seems to distort my mesh away from base cylindrical shape. (My attempt was a bit more extreme than yours, but it doesn't seem to happen in your video.)
In other words, my newly created polygons don't have parallel normals to the existing ones.
Is this a feature you hid with the subtlety of your threads, or did you minimize it with a carefully chosen number of segments in your mesh?
|
Strange...I dont get that here...can you post a screen grab of before and after...also show what your selection is..
|
|
WilliamVaughan is offline
|
|
12-16-2007, 03:33 PM
|
#12
|
|
Super Member
Join Date: Sep 2007
Location: Massachusetts
Posts: 1,134
|
Selection:
A little distortion from Edge Bevel:
A lot more:
Top down view:
I don't know that this is actually a problem. The screw ended up looking pretty good.
|
|
Nangleator is online now
|
|
12-16-2007, 04:24 PM
|
#13
|
|
Pixel and Poly Pusher
Join Date: Dec 2006
Location: Philadelphia, PA
Posts: 3,828
|
If you look very closely it does distort very slightly away from parallel on Williams video as well during the bevel process. I thing that is just how LW handles the bevel operation. Maybe try using Rounder instead with a setting of 1 on the rounding polys to see if it has some less distortion. ? .
|
|
JeffrySG is offline
|
|
12-16-2007, 04:40 PM
|
#14
|
|
Super Member
Join Date: Sep 2007
Location: Massachusetts
Posts: 1,134
|
Quote:
|
Originally Posted by JeffrySG
If you look very closely it does distort very slightly ...
|
Okay, I didn't look close enough. And I think it averages out to cylindrical, anyway.
Nice idea with Rounder, though.
|
|
Nangleator is online now
|
|
12-16-2007, 04:41 PM
|
#15
|
|
LightWave Zombie
Join Date: Feb 2003
Location: Big Apple
Posts: 3,492
|
never noticed it. Edge Bevel does distort a bit but rounder doesnt at all...good call JeffrySG
|
|
WilliamVaughan is offline
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -5. The time now is 07:29 PM.
|