04-12-2008, 07:17 PM
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#1
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ohm
Join Date: Sep 2006
Location: Los Angeles
Posts: 887
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3D Coat
Has anyone here used 3d coat? Is it compatible with Lightwave, and a Mac?
And is it any good?
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System X Mac SC platform/Mac Pro cluster/custom variable Dualyne System
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Website(Illustrations pre-3d): www.seanhargreavesdesign.com
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sean hargreaves is offline
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04-12-2008, 07:19 PM
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#2
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Wandering about
Join Date: Feb 2003
Location: Indy
Posts: 4,090
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Yes, yes, and yes.
Get it; it is more than worth it. It will even let you save out morph targets. How's that for compatible?
It was able to work with UVs where ZB crashed.
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UnCommonGrafx is online now
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04-12-2008, 07:31 PM
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#3
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ohm
Join Date: Sep 2006
Location: Los Angeles
Posts: 887
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Wow, great! Thanks!
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System X Mac SC platform/Mac Pro cluster/custom variable Dualyne System
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Website(Illustrations pre-3d): www.seanhargreavesdesign.com
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sean hargreaves is offline
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04-13-2008, 12:09 AM
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#4
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sabado gigante
Join Date: Feb 2003
Location: Hastings, New Zealand
Posts: 6,705
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I also highly recommend it.
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SplineGod is offline
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04-13-2008, 12:15 AM
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#5
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Registered User
Join Date: Nov 2004
Posts: 965
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Not wanting to rain on anyone's parade, but last time I checked, 3DCoat wasn't Mac-compatible.
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Giacomo99 is offline
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04-13-2008, 01:02 AM
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#6
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Wandering about
Join Date: Feb 2003
Location: Indy
Posts: 4,090
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So...?
Go tell Andrew that. And let him know that he could beat zb to market with one and make a killing.
Until the time that he does, it doesn't mitigate that it is a darn good program only getting better.
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UnCommonGrafx is online now
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04-13-2008, 02:40 AM
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#7
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Registered User
Join Date: Aug 2005
Location: Riverside CA
Posts: 1,694
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Quote:
Originally Posted by UnCommonGrafx
So...?
Go tell Andrew that. And let him know that he could beat zb to market with one and make a killing.
Until the time that he does, it doesn't mitigate that it is a darn good program only getting better.
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Andrew is looking into it, but for the moment, Cross Over Office has been mentioned to work fine with it:
http://www.newtek.com/forums/showthr...=75262&page=23
BTW...this software is updated at a pace unheard of, and he's gone out of his way for the LW community. Definitely worth checking out the demo
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AbnRanger is offline
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04-13-2008, 04:41 AM
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#8
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Registered User
Join Date: Sep 2007
Location: Prizren
Posts: 125
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I was using 3d-coat from the very beginning of the software, man 3D-coat develops with speed of light, very good compatibility with LW, and 5 star support
and the interface deserves compliments, u ll get used to in matter of hours.
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waly is offline
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04-13-2008, 04:56 AM
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#9
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Wannabe wannabe
Join Date: Feb 2006
Location: Netherlands
Posts: 235
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Yes, I recommend it highly as well. I've got it for a couple of days now.
It's quite fast and very easy to learn. Start the demo and fiddle with it, you'll see what I mean.
And if you've got request, just post it on the 3d-coat forum and you've got in a couple of days.
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Costanel is offline
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04-13-2008, 05:59 AM
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#10
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Spaced
Join Date: Feb 2003
Location: Sheffield UK
Posts: 1,484
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You'll love this program... it's like a 3D Photoshop as you can paint on your models directly in layers. Andrew has worked hard to make it Lightwave compatible.
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bobakabob is offline
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04-13-2008, 09:11 AM
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#11
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Wandering about
Join Date: Feb 2003
Location: Indy
Posts: 4,090
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AbnRanger,
Thanks for the clarification. I couldn't remember why there were Mac guys over there NOT complaining about the situation. As well, they seem to have Andrew's ear as to this becoming a possibility for the Mac.
This just happens to be a piece of software that transcends the norm as we know it today: a developer that updates OFTEN, listens and implements user-requests in .00x updates and as a 1.0 product offers some freshness into an already filled room (of threeD paint and sculpt packages).
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UnCommonGrafx is online now
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04-13-2008, 11:56 AM
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#12
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commuting user
Join Date: Sep 2006
Location: Basel
Posts: 2,611
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I have found it doesn't really run through parallels on the setup bellow (OGL errors), but that said, via bootcamp I am still a very happy 3D Coat owner  ...
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Model: MacBook Pro 10.53 - Core 2 Duo 2.33GHz - 2GB
Render: Vista64 - Core 2 Quad Q9550 2.83GHz - 8GB
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archijam is online now
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04-28-2008, 02:03 AM
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#13
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Registered User
Join Date: Jul 2006
Location: San Francisco, CA
Posts: 2,005
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I've finally tried out the demo. It's not bad, somewhat clunky interface, a few bugs still. Has a little trouble with various unwrapping and tight geometry.
Took me a few tries and a few hours to get used to the interface. Overall, I can't say it's professional grade yet, but it has some usefulness.
I found it's good for texturing when you're working organically. Not so great for stencils, unless you're working with a very high texture map.
I've attached something I did during my experimenting. Note the awkward stencil on the belt-- had a lot of trouble figuring that one out. I'd be better creating the geometry in LW.
I am going to try Adobe Photoshop CS3 next, to see how their 3D viewer works in conjunction with texturing.
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adamredwoods is offline
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04-28-2008, 02:34 AM
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#14
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User
Join Date: Jul 2003
Location: Luebeck, Germany
Posts: 1,772
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I use it for quite some time now. Andrew even integrated Space-mouse support, which feels really great (one hand on the spacemouse, the other holds the pen). You can even load objects as stencil. You need some time to find out the workflow for certain situations (e.g. how to work with hardbody geometry that shouldn't be smoothed on import), but once you get it straight the rest is a piece of cake.
And you can always ask on the forum. I think Andrew has cloned himself 12 times.
mike
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StereoMike is offline
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04-28-2008, 03:34 AM
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#15
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sabado gigante
Join Date: Feb 2003
Location: Hastings, New Zealand
Posts: 6,705
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There are those who do feel that its easy to use and at a professional level. I know some guys and R & H are using it. I agree about the workflow. I did find it MUCH easier to pick up then Zbrush.
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SplineGod is offline
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