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Old 10-22-2008, 04:02 PM   #1
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Speed Modelling Challenge#11

Speed Modelling Challenge#11
************************************************** *******
Rules:

1: Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential.
How you interpret the brief is up to you as long as the final model conforms to what is asked for.

2:Post a render of your model (min 800x600 pixels) in this thread with a wireframe.

3: LightWave should be used for modelling. 3rd party Plug ins are allowed.

**Please mention whether or not you would be happy to share the model.**

4: You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.

5: Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

************************************************** *******


Subject - Bugs, Insects and Creepy Crawlies

Can be real or imaginary. Anything from Bacteria or Nano-tech to Butterflies and Moths.
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Old 10-22-2008, 06:28 PM   #2
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Awesome... I'm going to have to come up with something good for this one. Thanks for shooting this one off Parm!
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Old 10-22-2008, 07:23 PM   #3
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Parm, you forgot the time limit
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Old 10-22-2008, 08:18 PM   #4
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Here we go - a lone Bacillus bacterium.
Modeling time - maybe 4 seconds.

Nah, just kidding.


I suspect this category is going to get alot of really cool entries.
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Old 10-22-2008, 11:18 PM   #5
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Quote:
Originally Posted by IMI View Post
Here we go - a lone Bacillus bacterium.
Modeling time - maybe 4 seconds.
Is that your fancy name for rat poop? If it is .. man, that's a good one.
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Old 10-22-2008, 11:24 PM   #6
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Quote:
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Is that your fancy name for rat poop? If it is .. man, that's a good one.

Yeah - bacillus = rat poop
Don't be such a plebian.
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Old 10-22-2008, 11:35 PM   #7
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Quote:
Originally Posted by COBRASoft View Post
Parm, you forgot the time limit
Oh yes! whoops

Copied and pasted week ten, without reading it. Silly me. The time limit is one hour and the deadline 22:00 GMT 29 Oct 2008.

Nice start IMI.

I know that you guys will come up with some very cool models this week.
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Old 10-23-2008, 12:58 AM   #8
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...And looking forward to it. Just need to think of something cool first.
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Old 10-23-2008, 10:14 AM   #9
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Here's what I'm currently working on. Approximately 60 minutes - I forgot to set my timer or check the time when I started, so I may be a minute or two either way. Currently finding out how little I know about rigging - my skelegons have turned out to be all strange when turned into bones - 180 and 90 degree banking angles turning up everywhere.
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Old 10-23-2008, 11:09 AM   #10
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Looks good so far Korvar.
As for your skelegon troubles, what you describe is what happens when you begin a chain in one viewport and continue it in other viewports, IIRC. You need to draw all your skelegons in one vierwport then drag them into position when you're finished creating them.

Better to do it in Layout with bones though, IMO.
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Old 10-23-2008, 11:38 AM   #11
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I think you may be right

Having moved on from discovering I don't know how to rig, I am currently finding out how little I know about surfacing I have also decided weightmaps don't count as modelling, so will add them for surfacing and Fiber FX purposes.
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Old 10-23-2008, 11:45 AM   #12
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Quote:
Originally Posted by IMI View Post
Here we go - a lone Bacillus bacterium.
Modeling time - maybe 4 seconds.

Nah, just kidding.
This is probably the deadliest entry we'll see though!
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Old 10-23-2008, 11:49 AM   #13
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...the black death is on my 'to do list'...
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Old 10-23-2008, 01:03 PM   #14
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Nice going Korvar.

You're right, surfacing doesn't count in the modelling time. Be interesting to see what happens with your Fibre FX explorations.

I've got some reference. So I think I'll start mine after my tea.
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Old 10-23-2008, 01:40 PM   #15
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Hairy Caterpillar

Here he is, covered in poison hairs to protect him from birds. Rigged by vaguely following the excellent Inch Worm rigging tutorial by the inimitable William Vaughan.

Things I will try and remember to do next time:
  • pre-bend the critter to make IK work better
  • recognise faster when I need to model a bit separately & combine later (the legs, in this case)
  • either avoid skelegons, or learn how the darn things work
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