MODELER - GENERAL
Introduction to the Grid and Grid Square Size:*
Click Here to view
Introduction to Action Center Control:
Click Here to view
Taking a closer look at Input Fields:*
Click Here to view
Using LightWave's input fields to calculate and convert units of measure.
Introduction to Toggle Backdrop On/Off:
Click Here to view
Note: The Toggle Backdrop video also shows how to add this feature to the interface and setup a shortcut key to help save time when using it.
Customizing Modeler's Workspace Viewports:
Click Here to view
Introduction to the Interactive Paste Tool:
Click Here to view
Introduction to Sketch Color:
Click Here to view
Introduction to Color Selection:*
Click Here to view
Note: Includes the LightWave Color Picker. Works the same way in Modeler and Layout, although Layout is the only application shown.
MODELING TOOLS
**** Create Tab
Introduction to the Text tool:
Click Here to view
Introduction to the Platonic Solid Tool:
Click Here to view
Introduction to the Gemstone Tool:
Click Here to view**** Modify Tab
Introduction to Translate Plus:
Click Here to view
Introduction to Move Plus:
Click Here to view
Introduction to the Rove Tool:
Click Here to view
Introduction to the Rotate About Normal Tool:
Click Here to view
Introduction to the Rotate to Object Tool:
Click Here to view
Introduction to the Rotate to Ground Tool:
Click Here to view
Introduction to the Bend Tool:
Click Here to view
Introduction to Segment Scale:
Click Here to view
- Segment Scale introduction and examples
- Location of Tool Color preferences setting
Introduction to the Drag and Snap Drag Tools:
Click Here to view
Introduction to the Center, Center 1D and Center Sel 1D functions :
Click Here to view
Introduction to Center Scale and Center Stretch:
Click Here to view
Introduction to the Scale and Rotate Morph Tools:
Click Here to view
**** Multiply Tab
Introduction to the Bevel Tool:
Click Here to view
Introduction to Magic Bevel:
Click Here to view
Introduction to the Rail Bevel Tool:
Click Here to view
Introduction to the Lathe Tool:
Click Here to view
Introduction to the Band Saw and Band Saw Pro Tools:
Click Here to view
Introduction to the Router Tool:
Click Here to view
Introduction to the Create Skin tool:
Click Here to view
Introduction to the Morph Polygons Tool:
Click Here to view
Introduction to the Motion Path Extrude Tool:
Click Here to view
Introduction to the Julienne tool:
Click Here to view
Introduction to the Make Pole tool:
Click Here to view
Introduction to the Helix tool:
Click Here to view
Introduction to the Sea Shell tool:
Click Here to view
Introduction to the Triple Tools: (Triple, Fast Triple Fan and Fast Triple Traverse)
Click Here to view
**** Construct Tab
Introduction to the Reduce Points and Polygons commands:
Click Here to view
Introduction to the Collapse Polygons command:
Click Here to view
Booleans vs Speed Booleans:
Click Here to view
Introduction to the Drill Tools: Drill & Solid Drill:
Click Here to view
Introduction to Remove Polygons and Remove Vertices from Polygons Commands:
Click Here to view
Introduction to Band Glue:
Click Here to view
**** Detail Tab
Introduction to the Weld, Unweld and Weld Average commands:
Click Here to view
Introduction to the Set Value command:
Click Here to view
Note: Not to be confused with the Set Map Value command
Introduction to the Point Center and Find Center Commands:
Click Here to view
Introduction to the Angle Tool:
Click Here to view
Introduction to the Measure Tool:
Click Here to view
Introduction to the Absolute Measure tool:
Click Here to view
Introduction to Fix 3-5:
Click Here to view
Introduction to Align Polygons:
Click Here to view
Introduction to Add Edges:
Click Here to view
**** Map Tab
Introduction to Set Map Value:
Click Here to view
Introduction to the UV Spider command:
Click Here to view
Introduction to Make UVs:
Click Here to view
**** Setup Tab
Introduction to the power of Powergons:*
Click Here to view
Creating a PowerGon in Modeler; Using a PowerGon in Layout.
**** View Tab
Introduction to the Hide options:
Click Here to view
Introduction to the Pivot Tool and Center Pivot Command:
Click Here to view
**** Hotkey-only
Introduction to the Jump Points Command:
Click Here to view
Introduction to the Rotate 90 to the Right Command:
Click Here to view
Introduction to the Center View on Cursor Command:
Click Here to view
GENERAL MODELING
Modeling a Tennis Ball:
Click Here to view
Creating seams in a football model (Multiple tools and techniques covered):
Click Here to view
Using Endomorphs in the Modeling process:
Click Here to view
Modeling a bowl of cereal with a little help from HardFX:*
Click Here to view
Randomly placing surface voxels on an object:
Click Here to view
Uses Modeler tool for adding random points, "Random Pricks", then applies Hypervoxels in Layout.
Introducing the 4 point triangle:*
Click Here to view
Adding thickness to single-sided geometry:
Click Here to view
Three quick techniques for adding thickness to single-sided geometry.
Modeling and animating a basketball net:*
Click Here to view
HARD SURFACE MODELING
2 Methods for creating a PaperClip:
Click Here to view
Creating a model with threads using subpatches and all quads:
Click Here to view
Be sure to check out JeffrySG's killer technique here as well:
http://www.newtek.com/forums/showthread.php?t=77441
Creating a curved metal weaved mesh:
Click Here to view
Modeling a Texas star:
Click Here to view
Solution for creating 'X' and 'T' pipe joints in SubD :
Click Here to view
Creating Cathedral Ceilings:
Click Here to view
Creating a Clothespin:
This two part video tutorial walks through the creation of an everyday clothespin while exploring various techniques and tools along the way.
Part 01:
Click Here to view
Part 02:
Click Here to view
Reference Images:
Click Here to view
ORGANIC MODELING
Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.
Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.
Introduction to Edit Skelegons:
Click Here to view
Creating a cartoon elbow joint:*
Click Here to view
Shows two types of geometry for joints - "Rule of 3" 3-banded, and Jonny Gordon's 2-band-with-EndoMorph; shows adding bones, flexing and shape control in Layout of the latter.
-- Check it out in action here:
-- http://www.zerogravity.com.au/gallery/3Ddig/Zula.htm
Creating an animation of a crowd of people:*
Click Here to view
Creating EndoMorphs for a simple character model, in Modeler; using the model and Morph Mixer to create a crowd in Layout.
Introducing the 4 point triangle:*
Click Here to view
Creating a UV map for a Head:*
Click Here to view
TOOLS
Introduction to Color Selection:
Click Here to view
Note: Includes the LightWave Color Picker. Works the same way in Modeler and Layout, although Layout is the only application shown.
MAPPING:
1 Weight Map, 1 Surface = Multi-Surfaces:
Right-Click Here and Save to view
Introduction to Texture Guide:
Right-Click Here and Save to view
Introduction to Color Vertex Maps:
Right-Click Here and Save to view
Introduction to texturing with image maps:
Click Here to view
Using a Clip map with Shadow Maps:
Click Here to view
Using Weightmaps and Adaptive Pixel Subdivision to control the level of detail at render time:
Click Here to view
How to Apply procedural textures with a UV map:
Click Here to view
Shows methods to apply procedurals with a UV Map in both Surface Editor and Node Editor.
Creating a UV map for a Head:*
Click Here to view
Maintaining proportions when creating a UV map:
Click Here to view
UV unwrapping with Dynamics:*
Click Here to view
SURFACE EDITOR
Introduction to the Special Buffers options in the Surface Editor:
Click Here to view
Introduction to the Halftone Shader:
Click Here to view
Introduction to the Surface Mixer shader:
Click Here to view
Introduction to the BRDF shader:
Click Here to view
Introduction to the Weave shader:
Click Here to view
Using Light Incidence as an input parameter for a gradient:*
Click Here to view
Demonstrated in both the Surface Editor and in the Node Editor
NODE EDITOR
Creating Texture Displacement and more in the Node Editor:
Click Here to view
Multiple Bumps on one Surface in the Node Editor:
Click Here to view
Using Multiple Weight Maps on 1 Surface:
Click Here to view
Setting up a Distance to Object Gradient in the Node Editor:
Click Here to view
Node Editor: Creating Stitches with Procedural Textures:
Click Here to view
Creating Spiderman-type suit webbing:
Click Here to view
Creating a Radar Motion Trail:
Click Here to view
Creating a glass surface using the Dielectric Material Node:
Click Here to view
Creating a 2D Cel Shade look with the Node Editor:
Click Here to view
Introduction to the Standard Material Node:
Click Here to view
Introduction to the Occlusion shaders in the Node Editor:
Click Here to view
How to create custom shadows or have surfaces not cast shadows at all:
Click Here to view
Using Light Incidence as an input parameter for a gradient:*
Click Here to view
Demonstrated in both the Surface Editor and in the Node Editor
Taking a closer look at Input Fields:*
Click Here to view
- Using LightWave's input fields to calculate and convert units of measure. Demonstrated in Modeler, applies to Layout as well.
Introduction to the Grid and Grid Square Size:*
Click Here to view
Introduction to Color Selection:*
Click Here to view
Note: Includes the LightWave Color Picker. Works the same way in Modeler and Layout, although Layout is the only application shown.
Introduction to the Use Global option:
Click Here to view
Introduction to the Schematic View:
Click Here to view
Introduction to the power of Powergons:*
Click Here to view
Creating a PowerGon in Modeler; Using a PowerGon in Layout.
Introduction to the Items Tab in the Scene Editor:
Click Here to view
Introduction to the Dope Sheet:
Click Here to view
Introduction to the Surfaces Tab in the Scene Editor:
Click Here to view
Introduction to Load Items From Scene:
Click Here to view
ANIMATION TOOLS:
Introduction to the Target Item option:
Click Here to view
Introduction to Serpent:
Click Here to view
Covers Lazy Points, Inertia, Serpent, Cloth FX, HardLink< MetaLink and more!
Introduction to Cyclist:
Click Here to view
Introduction to the Move Path and Path Tool:
Click Here to view
Introduction to the Effector custom object:
Click Here to view
Note: Be sure to watch the Effector video "Using Effector to displace a tube".
Introduction to the Textured Motion, Motion Modifier:
Click Here to view
Introduction to Lead the Follower Motion Modifier:
Click Here to view
Introduction to Proxy Pick:*
Click Here to view
Introduction to the Jolt Motion Modifier:*
Click Here to view
Introduction to Sticky and Sticky Surface:
Click Here to view
GENERAL ANIMATION
Creating a rope and pulley animation:
Kickn' it Old School!
Click Here to view
Creating a “Slinky-Style” spring animation:
This one has all kinds of goodies inside.
Click Here to view
Techniques for animating a spiral motion:
Click Here to view
Creating Multiple Pivot Points for one Object:
Click Here to view
Setting up an animation rig for window blinds:
Click Here to view
Animating carpet rolling and unrolling:
Click Here to view
Animating a Page turning:
Click Here to view
Setting up an animation of multiple pins driven by a displacement map:
Click Here to view
Now go off and do something like this: http://www.youtube.com/watch?v=V0u0AG_floQ
Using Effector to displace a tube:
Right-Click Here and Save to view
Animating a shaded object converting to a wireframe object:
Click Here to view
Rigging and animating an accordion style hinge:
Click Here to view
Localized morphing of an object based on the distance of another object:
Click Here to view
Be sure to also check out the video "Localized Morphing Used on a Face Rig" under the Character Animation section.
Localized morphing of an object based on the distance of another object using Normal Displacement:
Click Here to view
ANIMATING CAMERAS AND LIGHTS
Creating a hand-held camera motion
Click Here to view
Creating a light flicker using Noisy Channel:
Click Here to view
Animating a Muzzle Flash synced to an audio file:
Click Here to view
Introduction to Sun Spot:*
Click Here to viewIntroduction to the Jolt Motion Modifier:*
Click Here to view
Animating an explosion affecting Camera motion using the Jolt Motion Modifier
VEHICLE ANIMATION
Animating Tank Treads:
Click Here to view
Note: The treads animate smoothly, but the framerate of the capture software shows otherwise. Give the setup a try and you will see how well it truly works.
Animating a train or roller coaster on a curved track:
Click Here to view
Relativity : Dr. Wheel Rotator:
Click Here to view
Animating an Escalator:
Click Here to view
CHARACTER ANIMATION
Introduction to Bones and Character Rigging:
Click Here to view
Introduction to IK: Inverse Kinematics:
Click Here to view
Introduction to the RIG format:
Click Here to view
Building a Reverse Foot Rig:
Click Here to view
Creating a cartoon elbow joint:*
Click Here to view
Shows two types of geometry for joints - "Rule of 3" 3-banded, and Jonny Gordon's 2-band-with-EndoMorph; shows adding bones, flexing and shape control in Layout of the latter.
-- Check it out in action here:
-- http://www.zerogravity.com.au/gallery/3Ddig/Zula.htm
Animating a basic walk cycle:
Click Here to view
Note:If your new to animation and setting key frames this could be a good quick start for you.
Introduction to Bone Split, Bone Connect, Bone Fuse and UnParent Bone:
Click Here to view
Creating an eye setup for animating eyes with ease:
Click Here to view
How to setup a cartoon oval eye for animation:
Right-Click Here and Save to view
Localized morphing used on a face rig:
Click Here to view
Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.
Creating an animation of a crowd of people:*
Click Here to view
Creating EndoMorphs for a simple character model, in Modeler; using the model and Morph Mixer to create a crowd in Layout.
Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.
Introduction to Proxy Pick:
Click Here to view
Introduction to Bone Dynamics:*
Click Here to view
Introduction to FX MetaLink Morph:*
Click Here to view
Introduction to Dynamics Effect and Record Motion:*
Click Here to view
PARTICLES
Animating a bouncing ball using a particle emitter:
Click Here to view
Creating rain splashing on the ground using particle emitters:
Click Here to view
Creating a bottle rocket type animation with particle emitters:
Click Here to view
Creating water flowing through a piping structure :
Click Here to view
DYNAMICS
Introduction to the Group feature for Dynamics:
Click Here to view
Using Cloth FX to Tear/Rip Material:
Click Here to view
Creating Foot prints in the ground using Cloth FX:
Click Here to view
Winding a flag around a pole using Soft FX and then the same thing with Cloth FX:
Click Here to view
Buttons on a Shirt that uses Cloth FX:
Click Here to view
Introduction to HardFx and Object Dissolve:
Click Here to view
Animating a hose that is connected to an object on each end:
Click Here to view
Using FXLinker to Mimic Modeler's Point Clone Plus feature in Layout:
Click Here to view
Modeling a bowl of cereal with a little help from HardFX:*
Click Here to view
Creating a flag blowing in the wind:
Click Here to view
Introduction to Bone Dynamics:*
Click Here to view
Introduction to FX MetaLink Morph:*
Click Here to view
Introduction to Dynamics Effect and Record Motion:*
Click Here to view
Introduction to the Sewing Tool:
Click Here to view
Introduction to FX HardLink:
Click Here to view
UV unwrapping with Dynamics:*
Click Here to view
Modeling and animating a basketball net:*
Click Here to view
How to set up the Spinning Light Trick and an introduction to Luxigons:
Click Here to view
The Spinning Light Trick was first developed by Dave Jerrard if I remember correctly. That guy has created more cool techniques then anyone I know!
Introduction to Negative Lights:
Click Here to view
Introduction to Sun Spot:*
Click Here to view
Introduction to Light Exclusion:
Click Here to view
Introduction to Cookies and Gobos:
Click Here to view
Introduction to Volumetric Lighting:
Click Here to view
COMPOSITING
Introduction to Compositing inside of LightWave:
Click Here to view
Introduction to working with Foreground Images in the Compositing tab:
Click Here to view
HYPERVOXELS
Randomly placing surface voxels on an object:
Click Here to view
Uses Modeler tool for adding random points, "Random Pricks", then applies Hypervoxels in Layout.
Creating shell casings ejecting from a gun:
Click Here to view
Creating a Slug using Hypervoxels:
Click Here to view
Introduction to Render Buffer View:
Click Here to view
Introduction to Render Buffer Export:
Click Here to view
Manually creating a depth pass:
Click Here to view
Introduction to the Photoshop PSD Export Image Filter:
Click Here to view
Introduction to the Image Control Panel for the Image Viewer:
Click Here to view
Introduction to Motion Blur:
Click Here to view
Introduction to the Limited Region and Mask options:
Click Here to view
Creating trussing and framework with ease:
Kickn' it New School!
Click Here to view
Modeling and animating a basketball net:*
Click Here to view
Uses render settings similar to the Creating Trussing and Framework video to render two-point polys with thickness and shading.
*Indicates a video listed in multiple categories.







