Records 1 to 10 of 17
Category: Visual Effects
Studio: Balance Studios
Balance Studios is an award-winning media boutique located in Green Bay Wisconsin, with a focus on animation/visual fx, interactive media development, and broadcast production. We recently spoke with President/Director of Animation, Darren Lutz about how Balance got it's start, what they've been up to and what's on the horizon for this American cheese loving crew.
Studio: Balance Studios
Balance Studios is an award-winning media boutique located in Green Bay Wisconsin, with a focus on animation/visual fx, interactive media development, and broadcast production. We recently spoke with President/Director of Animation, Darren Lutz about how Balance got it's start, what they've been up to and what's on the horizon for this American cheese loving crew.
Category: Visual Effects
Studio: DreamLight Interactive
Since founding the award-winning DreamLight� Interactive� twenty years ago in April of 1987, Michael Scaramozzino has been pushing the limits of digital media in a wide range of computer graphics fields. With awards for digital design, 2D PostScript Illustration, Interactive Multimedia, 3D Illustration and 3D Animation, his work has been published in magazines from HOW to Art Direction, books from The FreeHand Bible to The Best of 3D Graphics, and exhibits from Siggraph to Imagine - Tokyo...
Studio: DreamLight Interactive
Since founding the award-winning DreamLight� Interactive� twenty years ago in April of 1987, Michael Scaramozzino has been pushing the limits of digital media in a wide range of computer graphics fields. With awards for digital design, 2D PostScript Illustration, Interactive Multimedia, 3D Illustration and 3D Animation, his work has been published in magazines from HOW to Art Direction, books from The FreeHand Bible to The Best of 3D Graphics, and exhibits from Siggraph to Imagine - Tokyo...
Category: Games/Software
Studio: IGT
Alejandro Parrilla is a 3D artist for IGT in Reno, NV, a company well known for its themed gaming machines. Originally from Venezuela, Alejandro's travels have taken him from Spain, to Orlando, Florida and now to a city world renowned for its visual displays.
Studio: IGT
Alejandro Parrilla is a 3D artist for IGT in Reno, NV, a company well known for its themed gaming machines. Originally from Venezuela, Alejandro's travels have taken him from Spain, to Orlando, Florida and now to a city world renowned for its visual displays.
Category: Visual Effects
Studio: U.S. Air Force
A veteran of a number of a number of high-profile projects, many CG artists can sympathize with the kind of stress Tony Rizo faced on these projects. But Tony is also a different kind of veteran, having to produce work in the combat zones of Iraq.
Studio: U.S. Air Force
A veteran of a number of a number of high-profile projects, many CG artists can sympathize with the kind of stress Tony Rizo faced on these projects. But Tony is also a different kind of veteran, having to produce work in the combat zones of Iraq.
Category: Visual Effects
Studio: The Syndicate
Syndicate animator, Freddy Oropeza, has been blazing a path in Hollywood and his journey is just getting started. We talked with Freddy about the work he did for Rhythm and Hues on the Fable 2 trailer, Banjo Kazooie and Call of Duty commercials and his most recent work on the Syndicate spots for NASCAR.
Studio: The Syndicate
Syndicate animator, Freddy Oropeza, has been blazing a path in Hollywood and his journey is just getting started. We talked with Freddy about the work he did for Rhythm and Hues on the Fable 2 trailer, Banjo Kazooie and Call of Duty commercials and his most recent work on the Syndicate spots for NASCAR.
Category: Feature Film
Studio: Zoic Studios
Having contributed to the look of outer space in shows such as Battlestar Galactica, Firefly and Serenity, Kevin took on the challenge of inner space with dual roles for the most successful franchise on the air today as Zoic's CG Supervisor on CSI: Miami and Lead CG Artist on CSI.
Studio: Zoic Studios
Having contributed to the look of outer space in shows such as Battlestar Galactica, Firefly and Serenity, Kevin took on the challenge of inner space with dual roles for the most successful franchise on the air today as Zoic's CG Supervisor on CSI: Miami and Lead CG Artist on CSI.
Category: Print
Studio:
Graphic artist Tim Cameron used LightWave 3D to design, build and render a 250,000 polygon 3D motorcycle which was then featured on the cover, centerfold and a further 8 pages of pictorial content in the Jan/Feb issue of Australia's Ozbike magazine.
Studio:
Graphic artist Tim Cameron used LightWave 3D to design, build and render a 250,000 polygon 3D motorcycle which was then featured on the cover, centerfold and a further 8 pages of pictorial content in the Jan/Feb issue of Australia's Ozbike magazine.
Category: Print
Studio:
3D for print is a quickly growing sector of the professional 3D graphics market. Time magazine has been incorporating more and more 3D in their graphics, and NewTek recently spoke with Ed Gabel, the Associate Graphics Director for Time magazine.
Studio:
3D for print is a quickly growing sector of the professional 3D graphics market. Time magazine has been incorporating more and more 3D in their graphics, and NewTek recently spoke with Ed Gabel, the Associate Graphics Director for Time magazine.
Category: Television
Studio: Zoic Studios
Jamie Clark is a artist with a wide range of credits to his name. In addition to his work on the shows CSI, CSI: Miami, Cold Case and Justice, his portfolio also includes a number of box covers for the Need for Speed game series, a documentary for NASA, and the cover of the October 2006 issue of Popular Mechanics. Currently working as a VFX artist at Zoic Studios, Jamie took some time out to talk to us about his experience in the industry and with LightWave 3D producing work for both the small screen and the printed page.
Studio: Zoic Studios
Jamie Clark is a artist with a wide range of credits to his name. In addition to his work on the shows CSI, CSI: Miami, Cold Case and Justice, his portfolio also includes a number of box covers for the Need for Speed game series, a documentary for NASA, and the cover of the October 2006 issue of Popular Mechanics. Currently working as a VFX artist at Zoic Studios, Jamie took some time out to talk to us about his experience in the industry and with LightWave 3D producing work for both the small screen and the printed page.
Category: Television
Studio: Radical 3D
Radical 3D is the VFX house behind the History Channel special Dogfights: The Greatest Air Battles. Utilizing LightWave 3D, Radical 3D produced over 270 FX shots, nearly 45 minutes of original animation for the show, on only four workstations. The animation was of sufficient quality to make some History Channel representatives believe they were viewing actual historical camera footage. With the success of the special, Radical 3D is now working with the History Channel to produce an ongoing series, Dogfight, to begin airing this fall. We recently spoke to Jason McKinley, owner of Radical 3D about his experiences trying to get this new series off the ground.
Studio: Radical 3D
Radical 3D is the VFX house behind the History Channel special Dogfights: The Greatest Air Battles. Utilizing LightWave 3D, Radical 3D produced over 270 FX shots, nearly 45 minutes of original animation for the show, on only four workstations. The animation was of sufficient quality to make some History Channel representatives believe they were viewing actual historical camera footage. With the success of the special, Radical 3D is now working with the History Channel to produce an ongoing series, Dogfight, to begin airing this fall. We recently spoke to Jason McKinley, owner of Radical 3D about his experiences trying to get this new series off the ground.
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