Game Cycle Loop

by Paul Mikulecky


This video tutorial shows how to create an animated punch cycle for a game character. The character is standing in a ready or neutral pose and then gets punched by what appears to be an invisible opponent. When in the game, the opponent would be positioned in front of the blue character and the opponent's punch timed to coincide with the receiving of the punch by the Mr. Blue.

This particular video has no narrative accompanying it, but it should be self explanatory. If you have any questions regarding any of the steps you see in the video please feel free to drop me a email.

You can download the character, rig and source file for the punch here.
There are two options to view the tutorial:

There is also a video clip available which shows how to use the blue character's free to drop by www.lostpencil.com and see some of our animations, training CDs and DVDs.


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