Video Tutorials

Take a tour through the LightWave 3D environment with the following videos and loadable sample content. This material will walk you through some basic concepts and features.

The Content Page provides additional scenes to discover even more of the powerful capabilities of LightWave 3D.

Download LightWave content files individually or all at once (59MB) and unzip to your hard drive. In each project folder, locate the scene folder and double click or load the .lws file into LightWave Layout.

The following video content requires: Ensharpen Codec for MOVs - TSCC Codec for AVIs

Modeling Tools

LightWave v9 introduces new capabilities in Modeler including:

  • Catmull-Clark Subdivision Surfaces, Edge Selection, Edge Weights and N-gons (polygons greater than 4 sides) for subdivision surface modeling.
  • Subdivision level can be controlled via numerical values, envelopes, expressions, motion modifiers, textures, procedurals, gradients and more.
  • The GUI has been enhanced for increased user configurability; preferences can be adapted for workflow needs.
Modeler Introduction
Take a tour through key areas of the modeling interface.
Creating a Die
A step-by-step tutorial to introduce you to the LightWave modeling workflow.
Layers Overview
MultiMesh objects consist of an unlimited number of layers, similar to layers in many paint programs.
Curves
Create smooth edges and flowing organic objects. Also used for modeling tools as direction path.
Edges
Modeling capabilities are enhanced with this powerful addition, allowing new ways to create and refine shapes.
Edge Weighting
Add geometry to an object over multiple layers with this powerful modeling tool.
Speed Boolean
Quickly modify and combine objects elements in a single layer.
Multishift
Add geometry to an object over multiple layers with this powerful modeling tool.
Connect Tool
A Polygon split tool that works with Point, Edge and Polygon selection modes.
UI Configuration
Customize display and selection colors of points, edges, polygons, normals and tools.

Advanced Camera Tools

LightWave now has arguably the most comprehensive toolset for matching real camera lenses, an addition that will greatly enhance the ability of visual effects artists to match 3D elements to live footage.

Camera tools allow you to recreate any camera in the world and many cameras that can't exist. New rendering technology renders scenes using arbitrary camera lenses and warps.

This allows for some fantastic effects such as:

  • Camera plane deformations
  • Arbitrary projections
  • UV map generation
  • True orthographic rendering
  • Space warp simulations
  • Lens distortion duplicating
  • Physically accurate real world lenses
  • non-existent "imaginary" lenses
  • Single camera 360 degree panorama
Layout Introduction
Take a tour through the key areas of the LightWave production studio.
Camera Overview
Create any type of camera you need, giving you unlimited render control.
Perspective Camera
Increased render speed & quality for larger scenes.
Creating a View Camera
Use advanced camera settings to apply classic tilt & shift techniques.
Advanced Camera Tools
Custom lens example with a 360 degree camera lens.
ACT_fisheye_Room.zip
Custom Lenses
Model any type of camera lens you can imagine giving you full control of the image.
Orthographic Camera
Generate true orthographic image renderings.
Load from Scene
Customize display and selection colors of points, edges, polygons, normals and tools.

Node Editor

The LightWave node-based materials system adds new shading models to LightWave such as Oren-Nayar, anisotropic, and sub-surface scattering.

The node-based materials editor makes shading virtually unlimited including: New Shading Models, Normal Maps from ZBrush 2 Supported, Branches can be imported and exported, Math Animation Nodes, Animated Gradient Node.

You can work how you want to work: Layers in Nodes; Nodes in Layers; Layers Only; Nodes Only. Full support of native controls and envelopes. The Node Editor is available in both Layout and Modeler and maintains context between the two. Full SDK Support for third parties to create nodes (including shading models) and for third-party renderers to interface with and query nodal shaders.

Node Editor
An introduction the the powerful shading and texturing capabilities of the node editor.
Procedural Textures
See how the Node Editor applies procedurals which can now be directly applied to UV maps.
Parquet.zip

Gradients
Apply and animate color gradients with the Node Editor.
Planet_Anim.zip

Gradient Pre and Post Behaviors
Simplifly the creation process of complex gradients with multiple keys.
Shading Models
An introduction to shading and an overview of shading models.
Anisotropic Shaders
Expanded control of specularity, reflection and refraction.
cd.zip

Layer Nodes
Layer Nodes allow access to the Texture Editor within the Node Editor.
Displacement & APS
Combine Displacements with Adaptive Pixel Subdivision for added power and flexibility.

Adaptive Pixel Subdivision

Adaptive Pixel Subdivision adds a variety of capabilities for film-quality displacement mapping, normal mapping (including ZBrush support) and level-of-detail control at render time. Adaptive subdivision of a mesh based on distance from camera and visibility.

Choice of Adaptive Subdivision methods - Per Object, Per Polygon and Per Pixel. Highly optimized mesh, tied to render resolution when using Per Pixel. Visibly similar to micro-poly displacement.

Per Polygon Level
Speed up productivity by controlling subdivision during the render.
Pixel Per Polygon
Automatically control mesh detail in relation to camera distance from selected objects.
Subdivision Control with Weight Maps
Control mesh render detail with Weight Maps.
APS_WeightHead.zip
Fur & Hair
Create and animate fur & hair with APS and Displacement Maps.
Hair_Dis.zip

Additional Features

  • Preview lighting within the UI
  • Hardware shading of procedural textures
  • Timewarp - Time Re-mapping and Warping
  • CCTV Shader
  • HV Deformer: HyperVoxel Particle
  • Displacement Shader
  • Stress Map
  • Sketch Image Filter
  • Pixie Dust Volumetric shader
  • Relativity 2
  • Quaternion Rotations
  • Mesh Editing in Layout
  • Native 64-bit support
  • Multiplatform
  • Dual and multi-core support
Save All Motions
Save data from multiple particle emitters to a single PFX file.
Animation Path for Wind Effector
Create a user defined path to control wind in a scene.
Wind_Loop.zip
Build Null Edit Options
Workflow enhancements for the creation of Null objects.
Render Status Panel
Expanded to display more information during render.
APS_CameraDistance.zip
Displacement Maps from ZBrush
Apply ZBrush displacement maps with the Node Editor.
Zbrush_Head.zip
CCTV Shader
Apply camera views to a surface to simulate live camera displays in a scene.
Surface Baking Camera
Render custom environmental surfaces to apply as UV maps.
List Manager
Control large lists of items in a simple pop-up control for faster workflow.
Sticky
A Motion Modifier that allows an object to move on the surface of a mesh.
sticky_teardrop.zip
Sketch
Image filter to give an image or render a sketched look.
Sketch_Blueline.zip
Eye Surface
Use Incidence Angle to create an eye that always looks at the camera.

Stress Map Shader

Modify the degree of bump mapping or surface coloring based on mesh stretching.


Video Tutorials

Here are some additional tutorials to keep you busy.

Modeler
  • Modeler Introduction
    Quicktime Format- 25.9 MB
    added 10/20/2006
  • Layer Over
    Quicktime Format- 17.4 MB
    added 10/20/2006
  • Curves Overview
    Quicktime Format- 26.9 MB
    added 10/20/2006
  • Modeler: Using Weight Maps in the Creation of Morphs
    Quicktime Format- 11.3 MB (Note: No Audio)
    added 1/20/2006
  • LW 9 - Modeler: Speed Booleans
    Quicktime Format- 8.3 MB
    added 12/21/2005
  • LW 9 - Modeler: UI Configuration
    Quicktime Format- 11.5 MB
    added 12/21/2005
  • LW 9 - Modeler: Edges
    Quicktime Format- 11 MB
    added 12/21/2005
  • LW 9 - Modeler: Expansion of Subdivision Surface Tools
    Quicktime Format- 20 MB
    added 12/21/2005
  • Virtual Mirror (Free Modeler Plug-in)
    TrueArt has just released a free tool that allows you to see virtually generated geometry on the opposite side of X axis. This demo walks you through an example of it's use.
    Quicktime Format- 22 MB
    added 11/17/2005
  • Creating a Mountain Landscape
    This video tutorial will walk you through the creation of a mountain range. Learn the steps to model and surface a detailed mountain range starting from nothing and ending with a finished render.
    AVI Format- 86 MB
    added 11/09/2005
  • 8.5 Selection Tools in Action
    This demo showcases the new selection tools that have been added to 8.5 .
    Quicktime Format - 13 MB
    added 11/02/2005
  • UV to Weight
    This demo introduces you to the UV to Weight tool located under the Map tab in LightWave Modeler.
    Quicktime Format - 15 MB
    added 10/07/2005
  • UV to Weight: Spring Creation
    This demo uses UV to Weight and Modelers Faloff option to create a working spring.
    Quicktime Format - 19 MB
    added 10/07/2005
  • Parts to Surfaces
    This demo shows the new utility that converts Parts to new Surfaces.
    Quicktime Format - 9 MB
    added 09/15/2005
  • Scale Morph Tool
    This video demonstrates the use of Scale Morph to fix morphs after an object has been scaled.
    Quicktime Format - 15 MB
    added 10/20/2005
  • MultiShift Profiles
    This demo shows the power of saving and using profiles to speed up the modeling process.
    Quicktime Format - 16.5 MB
    added 09/14/2005
  • MultiShift Demo
    This demo shows off the new modeler tool, MultiShift. Learn some of the cool features like the ability to stor and re-use profiles.
    Quicktime Format - 16 MB
    added 09/13/2005
  • Rover Tool
    Learn how to use the Rove tool to Move and Rotate with a single modify tool in Modeler.
    Quicktime Format - 12MB
    added 09/01/2005
  • Create Skin
    Learn how to use the Create Skin feature in LightWave Modeler to loft multiple shapes.
    added 09/01/2005
  • Smooth Curves
    This video tutorial shows you how to smooth out multiple spline curves using the Smooth function in LightWave Modeler.
    Quicktime Format - 7.6MB
    added 09/01/2005
  • Creating Terrain Using the Airbrush
    Learn how to use a simple morph along with the airbrush to model terrain from a segmented plane.
    Quicktime Format - 9.5MB
    added 08/24/2005
  • Modeler Particle Clone / Point Clone Plus
    Learn how to use Particle Clone and Point Clone Plus to make a copy of the foreground object on each point that makes up the background object. It's great for asteroids, bubbles, spikes, grass, Trees, etc.
    Quicktime Format - 16MB
    added 08/22/2005
  • Weight Falloff Demo
    This demo shows you a feature that is super powerful and easy to use. Use Weightmaps to control the falloff of the modify tools.
    Quicktime Format - 13MB
    added 05/19/2005
  • Bridge Ring
    Marcus has created a cool tip for using the Bridge tool. Check out this quick way to make a ring.
    Quicktime Format - 2.8MB
    added 05/17/2005
  • Text with Spline Guide
    Take your 3D text to the next level by spicing it up with the splineguide tool.
    Quicktime Format
    added 05/17/2005
  • Apply Morph Demo
    Here is a quick Demo About "Apply Morph"....Makes lite work of creating morph targets!
    Quicktime Format - 13.36MB
    added 04/27/2005
  • Easy Split in Action
    This demo shows a great new tool by True Art .
    Quicktime Format - 30.0MB
    added 03/30/2005
  • Make Some Braids
    Create Braided Geometry quick and easy with these simple steps.
    Quicktime Format - 23.0MB
    added 03/28/2005
  • Rounder in Action
    This demo shows Rounder being used to add detail to an edge on a cathedral style ceiling with pillars.
    Quicktime Format - 27.0MB
    added 03/23/2005
  • Intro to Basic Modeling
    This demo will get you up and modeling in no time...create a few basic objects using just a few tools.
    Quicktime Format - 37.0MB
    added 03/04/2005
  • Create a UV Map for a Head
    Follow these simple steps to UV map a head model .
    Quicktime Format - 17.0MB
    added 03/04/2005
  • Morph Brushing
    This demo shows how you can use the airbrush tool to paint on morphs during the modeling process.
    Quicktime Format - 2.28MB
    added 12/15/2004
  • Creating Two-Point Poly Chains
    Quicktime Format - 1.87MB
  • SpinQuad in Action
    This demo shows how easy it is to clean up polygon flow using this powerful tool
    Quicktime Format - 5.34MB
  • Layers 101: LightWave Layers Overview
    Quicktime Format - 10.4MB
  • Quick and simple mouth
    Right-Click/Save As (QuickTime Format) Time : 4 Minutes. Size: 11.4MB
  • Quick Spline Wing
    Right-Click/Save As (QuickTime Format) Time : 4 Minutes. Size: 6.8MB
  • Quick Thumb
    Right-Click/Save As (QuickTime Format) Time : 2 Minutes. Size: 4.9MB
  • Bridge Tool
    Right-Click/Save As (QuickTime Format) Time : 2 Minutes. Size: 5.8MB

LScript
  • LScript Part 1: Introduction To LScript Commander
    This video showcases one of LightWave's real time savers - the ability to easily create your own tools using LScript Commander. If you think LScript is just for hardcore programmer types, guess again - every LightWave user can benefit from understanding Lscript and the Commander is the easiest way to start.
    Right-Click/Save As (QuickTime Format) Time : 9 Minutes. Size: 15MB
  • LScript Part 2: LScript Commander Tricks
    Here's how to do something you can't do - namely, create a keyboard shortcut for something that you can't create a keyboard shortcut for. Watch this short video - it'll all make sense.
    Right-Click/Save As (QuickTime Format) Time: 5 minutes. Size: 6.5MB
  • LScript Part 3: Overcoming Fear
    Do you think you can't learn LScript, just because you're not a programmer? Guess again! LScript gives you amazing power to extend LightWave capabilities - and believe it or not, you already can edit and alter programs, with no more knowledge of programming than you have right now! In this short tutorial, you'll learn about hidden plug-ins, the 3 types of plug-ins for LightWave, and you'll discover that you're already a budding LScript programmer.
    Right-Click/Save As (QuickTime Format) Time: 9 minutes. Size: 19MB
  • LScript Part 4: The Secret Tools
    This short video reveals some of the cool LScript that you already have on your system and probably weren't aware of - LSID and LSED. If those don't ring a bell, watch this video!
    Right-Click/Save As (QuickTime Format) Time: 7 minutes. Size: 7.5MB
  • LScript Part 5: Modifying Third Party Plug-ins
    Ever really wished you had a certain tool in LightWave, but it's not there. This short video shows you how to skirt that problem, find third party solutions free, and modify them to make the tools work the way you want. Another example of how simple scripting in LightWave really can be, and a good example of why LightWave has the best third party in the world.
    Right-Click/Save As (QuickTime Format) Time: 8 minutes, Size: 15MB
Layout
  • Rigging Tutorial: Getting Started
    Use this guide to start setting up an IK rig on a pair of legs on a bi-ped. Created by David Mitchell
    Quicktime Format- 43.1 MB
    added 10/20/2006
  • LW 9 - Layout: Building Null Edit Options
    Quicktime Format- 13 MB
    added 12/21/2005
  • Procedural Motion Tutorial: part 1 , part 2
    This 2 part video tutorials shows building a rig that has slider based animation. making a fish swim on command.
    Quicktime Format - 10 MB Total
    added 10/19/2005
  • Procedurals in OpenGL
    In this demo you can see procedural textures being displayed in openGL taking advantage of the new openGL 2 features in 8.5
    Quicktime Format - 21 MB
    added 09/14/2005
  • Character Sweating Technique
    Use this simple technique to create sweat pouring down a characters face.
    Quicktime Format - 25MB
    added 09/06/2005
  • Velocity and Speed Curves
    Discover how powerful the Speed and Velocity curves can be when animating in this video which walks you through using both these features found in the Graph Editor.
    Quicktime Format - 12MB
    added 08/24/2005
  • DynaModeling
    Use Dynamics as a modeling tool.
    Quicktime Format - 8.0MB
    added 03/18/2005
  • The Art of Clip Maps for Object Reveals
    Use a Gradient for a clip map to animate an object being revealed.
    Quicktime Format - 10.0MB
    added 03/04/2005
  • Reference Objects for Texture Placement
    Use an object or Null to help place an image on a surface.
    Quicktime Format - 8.0MB
    added 03/04/2005
  • Modeling in Layout
    Use this technique when you need to adjust your models geometry right inside of Layout. This technique is perfect for matching geometry to a background plate.
    Quicktime Format - 6.77MB
    added 02/23/2005
  • Multi-Select Property Cells
    This demo shows you how to morph along a bone chain and use the 8.2 Scene Editor.
    Quicktime Format - 12.5MB
    added 02/16/2005
  • Dynamic Parenting using Parenter
    This demo shows how you can change a child's parent during an animation.
    Quicktime Format - 7.5MB
    added 02/15/2005
  • Tron Electric Lines Effect
    This demo shows how you can use the LightWave to create the same kind of "electric" line effects seen on the characters in the classic movie Tron..
    Quicktime Format - 21.71MB
    added 01/26/2005
  • PreView Render Tips
    Quick tips for navigating around the window.
    Quicktime Format - 5.05MB
    added 12/15/2004
  • Using Collision Objects in Dynamics
    Quicktime Format - 9.29MB
  • Creating Electricity
    Example of using two-point polychains to create electricity.
    Quicktime Format - 7.95MB
  • Reducing Keyframes
    This demo will show you some quick ways to reduce keyframes. Using the DopeTrack, Dope Sheet, Footprints, and Reduce Keys.
    Quicktime Format - 6.86MB
  • Blend Groups
    Quicktime Format - 7.6MB
  • Flare2Alpha
    Quicktime Format - 3MB
  • Luxigons
    Quicktime Format - 6.7MB
  • Create Actor and Motion Clip
    Quicktime Format - 7.4MB
  • Working with Motions
    Quicktime Format - 7.1MB
  • Using Gradients and Particle Age
    This demo shows one of the many uses of gradients when working with LightWave's particle system.
    Quicktime Format - 14.8MB
  • Creating Custom Tabs
    LightWave allows you to customize your interface in many ways. This demo walks you through setting up a custom tab to your interface.
    Quicktime Format - 4.77MB
  • MD_Scan and MD_Plug in Action
    Quicktime Format - 8.9MB
  • Create a crowd of marching characters in minutes using FX Linker
    Quicktime Format - 23.6MB
  • Jump Tool
    This tutorial will introduce you to the Jump tool. This tool can't be found on the interface so many users are unaware of this powerful feature.
    Quicktime Format - 4.4 MB
    added 09/06/2005
  • LightWave 3D Expressions Part 1: Nuts And Bolts
    If you've never used LightWave's expressions system before, you're missing out on a ton of power. The problem is that expressions have been made out to be intimidating. Even the NewTek manual makes them out to be some obscure that only Nobel prize winners and programmers should try to tackle. Not true! Expressions in LightWave are for everybody! Expressionphobia will vanish after you watch this easy to follow, straightforward video on the basic mechanics of expressions. This video is designed for beginners, so if you haven't even touched the expression system it's the place for you to start.
    Right-Click/Save As (QuickTime Format) Time: 13 minutes. Size: 15MB
  • Motion Designer Part One: The Basics
    Motion Designer is LightWave's power soft body dynamics system, built into LightWave 7. If you're tried to get into Motion Designer, but feel like you aren't getting anywhere - this tutorial is for you! You're gain an understanding of the basic Motion Designer workflow, learn simple but powerful modeling techniques for use with MD, and learn the tricks you need to make Motion Designer work for you.
    Right-Click/Save As (QuickTime Format) Time: 18 minutes. Size: 24MB
  • Gradients Part 1: The Basics
    Gradients are a very powerful feature in LightWave, and it's crucial to understand Gradients into order to use features like the particle system. This series of tutorials will help to reveal how the Gradient system works. This introduction covers the bare essentials including the use of the Previous Layer parameter, as well as covering topics like using Viper.
    Right-Click/Save As (QuickTime Format) Time: 11 minutes. Size: 17MB
  • LightWave Essentials: The Color Requestor
    Part of a continuing series covering the stuff that doesn't fit anywhere else. Great for beginners but even seasoned LightWave vets might pick up a thing or two. This lesson is on using the LightWave color requestor - a number of little hidden features in this very common control.
    Right-Click/Save As (QuickTime Format) Time: 4 minutes. Size: 8MB
  • LightWave: Setting Preferences
    This is a quick look at the different preference settings in LightWave - many of these aren't set to useful default values, and it's a good idea to change them. Watch this video for suggestions.
    Right-Click/Save As (QuickTime Format) Time: 7 minutes, Size: 10MB
  • Motion Designer 2: Secrets Of The Wind
    Learn the tricks behind creating great wind effects with LightWave's built in soft body dynamics system, Motion Designer.
    Right-Click/Save As (QuickTime Format) Time: 6 minutes, Size: 18MB
  • Gradients 2: Bump
    Learn the ins and outs of working with the bump parameter. This video helps you learn to visualize gradients and think your way through them. There's also valuable information on bump displacement in this video, and a couple of points that will deepen your understanding of LightWave's powerful gradient features.
    Right-Click/Save As (QuickTime Format) Time: 12.5 minutes, Size: 19MB
  • LightWave Spreadsheet Part 1: Intro To Spreadsheet Editor
    LightWave's Spreadsheet Editor is one of it's most powerful and easy to use features - but many users don't understand it. This series of tutorials will let you master the Spreadsheet in no time, making your work faster and allowing you to create more complex animations quickly. This introduction starts at the very beginning and shows just some of the Spreadsheet Editor's power
    Right-Click/Save As (QuickTime Format) Time: 9.5 minutes, Size: 18MB
  • LightWave Spreadsheet Part 2: Filters
    LightWave's Spreadsheet Editor lets you make changes en masse to items in your scene. Organizing your scene data, however, can be a pain - until you understand Spreadsheet's powerful and flexible system of creating work spaces and filtering.
    Right-Click/Save As (QuickTime Format) Time: 4.5 minutes, Size: 6.5MB
  • HyperVoxel Part 1: Intro & Surface Hypervoxel
    Hypervoxels is LightWave's tool for creating virtual objects that appear only at render time, and are often an important part of the Particle FX creation process. This new series brings up to speed on their use, in a clear and easy to understand way. Part One discusses the concept of Hypervoxels and explains the Surface voxel type. Move beyond the hype.... get into HyperVoxels.
    Right-Click/Save As (QuickTime Format) Time: 14 minutes, Size: 19.5MB
  • LightWave User Interface Part 1: Hidden Tools
    LightWave 3D gives you a huge degree of control over the user interface, allowing you to make your own buttons, define your own keyboard shortcuts, change UI colors, and more. This series of tutorials will show you the options for customizing the UI to meet your own needs. Part One introduces you to the world of hidden tools in Modeler, including some that are hidden in plain sight!
    Right-Click/Save As (QuickTime Format) Time: 6 minutes, Size: 8.7MB
  • LightWave Lighting Part One : Essentials
    This video is the first in a series about LightWave lighting. It discusses misconceptions people have, different light types, and anamolies with point lights.
    Right-Click/Save As (QuickTime Format) Time: 15 minutes, Size : 20MB

Surface
  • Texture Blending Modes: Photoshop Blending Modes Additions
    This demo shows the new blending modes added to LightWave's texture editor based on Photoshop's layer blending modes.
    Quicktime Format - 6.5 MB
    added 09/15/2005
  • LW 9 - Surface Editor: CCTV Shaders
    Quicktime Format- 18 MB
    added 12/21/2005
  • Quick Tip
    This is a very quick demo showing a simple tip for anyone using Image World or Textured Environment.
    Quicktime Format - 6.3MB
    added 04/29/2005
  • Textured Point Demo
    Have a look at this little known tool that is pretty powerful! Textured Point allows you to Use and Image, Procedural, or Gradient to create Vmaps.
    Quicktime Format - 22MB
    added 04/29/2005

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