Games.LightWave™ provides game and software artists with fast and flexible tools. It's so versatile, you can incorporate the application directly into your production pipeline. You get support for COLLADA™, FBX®, MDD, and integrated Autodesk® Geometry Cache. And with an open SDK for the object format, it's easy to write the code required to import LightWave’s own LWO format directly into the game engine code. LightWave modeler has always been an ideal solution for artists who develop video game assets. And for in-game movies, the renderer puts out a "feature film" look fast. With photoreal results. Every time.
LightWave has great tools for creating other software, too. Like Nokia's famous clasping hands. Icons for Macintosh OS X. And more. LightWave provides artists with tools for making online ShockWave or VRML simulations, pre-rendered sequences for industrial applications, and dynamic animation of objects in the British Library's Turning the Pages project.
Jun 29, 2016
Here’s a 2-minute tutorial about the Autoplay functions in the media players inside TriCaster. TriCaster features a lot of different types of media players that feature a lot of… Read more
Jun 20, 2016
In this 2-minute tutorial, Don Ballance shows you how to very quickly set up a virtual environment (TriCaster LiveSet) inside of a Mix/Effects (M/E) bus using TriCaster Advanced Edition… Read more
May 25, 2016
By: Brian Leopold “With the second pick in the 2016 NFL Draft, the Philadelphia Eagles select Carson Wentz, quarterback from North Dakota State.” With that announcement, the Carson Wentz… Read more
May 17, 2016
By Jeff Foster While many of you may be using the TriCaster Mini as a portable TV production studio in your business, school or in remote locations where you… Read more
How to Design Your Sanctuary StudioMiami, FL
July 21, 2016